Max Payne PlayStation 2

The much-anticipated Max Payne PlayStation 2 takes action to a stylish new level.

From the website:
The game was developed solely as a single-player adventure and the designers at Finlands Remedy Entertainment focused on creating an experience that would make players care at least as much about the main character as they would about finish times or frag counts.

Tried and true devices of pulp fiction and film noir are employed in this computer game, drawing the player into the dark story through gripping motivations of revenge and self-preservation. Technically, Max Payne offers its own brand of state-of-the-art graphics and sound.

Detailed, high-resolution environments are deformable, as walls become riddled with bullet holes of various sizes and shreds of paper, plastic, plaster, and tile fall to the ground, each in their own distinctly realistic manners. Admittedly inspired by the cinematic works of John Woo and Sam Peckinpah, the game applies stylistic techniques borrowed from action films as well, not only to add to the mood of the story but also to enhance gameplay.

The titles signature bullet time gunfights can be played out in slow motion to provide a familiar dramatic effect and also to allow the player a chance to better situate himself and pick out prime targets in the chaos of flying lead.

While the story line still determines the events that need to happen in each mission and level, the Max Payne is designed to allow the player to decide exactly how goals are accomplished. While the game must adhere to the linear nature of a plot-driven experience, it strives to also allow an engaging sense of freedom and control through expansive level design.

Large, seamless areas are intended to offer the player a sense of new space to conquer as he sees fit, whether methodically sneaking about to avoid detection or running quickly and violently through a swarm of enemies with both guns blazing.

…both guns blazing? Oh, yeah. Let’s go.

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The Saga Known as Advent Rising

by admin on August 12, 2008

Advent Rising
 Advent Rising is the first in an epic trilogy of action/adventure games. 

It’s claim to fame is a stunning cinematic format that delivers an unprecedented variety of game play experiences. 

Built on the Unreal Warfare engine, Advent Rising gives you precise, refined play-dynamics and action-packed adventure and style, all wrapped in a visually imaginative universe.

Most people liken Advent to a fast-paced action movie where the player is swept up in a continuously evolving series of sequences and events.  You know, sick stuff.

There’s a perfectly good reason why it has that “This could be a Will Smith Movie” feel.  GlyphyX Games actually worked with award-winning science fiction author Orson Scott Card to create a gripping storyline that thrusts gamers and readers, alike, into an incredible intergalactic saga. In Advent Rising, players make decisions that effect not only what they experience in the first game, but the entire Advent trilogy.

If you aren’t in on Advent Rising
, get in. You’re missing out in ways I can’t even say.

*** If you can’t get the links above to work, use the one below.
Donkeystream: Hundreds of PC Games for a Rainy Day!

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